Vehicle Driving Simulator With Data Acquisition
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This paper describes the creation of a vehicle driving simulator that collects and implements data acquired from a driver’s inputs. These data are stored for future analysis of the driver and his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games. The paper explains vital steps of the process such as importing vehicle models, creating armature for physics and the creation of the world itself, alongside the data overview of gathered information.
Document typePeer reviewed
Document versionFinal PDF
SourceProceedings of the 25st Conference STUDENT EEICT 2019. s. 281-284. ISBN 978-80-214-5735-5
- Student EEICT 2019