3D Motion Estimation and Texturing of Human Head Model
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This paper deals with 3D motion estimation of the wire frame head model on the basis of the analysis of the parameters of 3D global motion of the real human head for each frame of videosequence. The proposed algorithm of 3D global motion estimation is given by solution of 6 linear equations for three extracted feature points of the real human head in each frame. Next there is presented an algorithm of texturing of 3D wire frame model of human head after its estimated global motion. Texturing is carried out by two dimensional affine transform directly in synthesized frames. Both proposed algorithms can achieve very low bit rate in model based image coding.
Keywords3D motion estimation, texturing, human head model, perspective projection, affine transform, model based image coding
Document typePeer reviewed
Document versionFinal PDF
SourceRadioengineering. 2004, vol. 13, č. 1, s. 26-31. ISSN 1210-2512
- 2004/1