Modeling of Human Head Surface by Using Triangular B-Splines
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The paper deals with modeling of human head surface on the basis of quadratic triangular B-splines for the standard videocodec MPEG-4 SNHC. First, we define a triangular B-spline surface of any degree and then we present its calculation for modeling of the quadratic form. Next, we apply the quadratic triangular B-splines on modeling of the human head surface using 3D polygonal model Candide 3-1-6. For allocation of knots belonging to vertices of triangulation of the model, the limiting conditions are specified in the method of Monte-Carlo used for their generation. To achieve smoothness of the modeled human head surface, we propose an algorithm for calculating control points. Then for the proposed net of control points as well as the allocation of knots, the results of the modeled human head surface and its textured version using a texture of selected avatar are presented.
Document typePeer reviewed
Document versionFinal PDF
SourceRadioengineering. 2010, vol. 19, č. 1, s. 39-45. ISSN 1210-2512
- 2010/1