Compensation-based Game for Spectrum Sharing in the Gaussian Interference Channel
Alternative metrics PlumXhttp://hdl.handle.net/11012/57029
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This paper considers an optimization problem of sum-rate in the Gaussian frequency-selective channel. We construct a competitive game with an asymptotically optimal compensation to approximate the optimization problem of sum-rate. Once the game achieves the Nash equilibrium, all users in the game will operate at the optimal sum-rate boundary. The contributions of this paper are twofold. On the one hand, a distributed power allocation algorithm called iterative multiple waterlevels water-filling algorithm is proposed to efficiently achieve the Nash equilibrium of the game. On the other hand, we derive some sufficient conditions on the convergence of iterative multiple waterlevels water-filling algorithm in this paper. Through simulation, the proposed algorithm has a significant improvement of the performance over iterative water filling algorithm and achieves the close-to-optimal performance.
Document typePeer reviewed
SourceRadioengineering. 2010, vol. 19, č. 4, s. 518-526. ISSN 1210-2512
- 2010/4