Vehicle Driving Simulator With Data Acquisition

but.event.date25.04.2019cs
but.event.titleStudent EEICT 2019cs
dc.contributor.authorMichalík, David
dc.date.accessioned2020-04-16T07:19:32Z
dc.date.available2020-04-16T07:19:32Z
dc.date.issued2019cs
dc.description.abstractThis paper describes the creation of a vehicle driving simulator that collects and implements data acquired from a driver’s inputs. These data are stored for future analysis of the driver and his style of driving. The simulator itself is realized through the Unreal Engine by Epic Games. The paper explains vital steps of the process such as importing vehicle models, creating armature for physics and the creation of the world itself, alongside the data overview of gathered information.en
dc.formattextcs
dc.format.extent281-284cs
dc.format.mimetypeapplication/pdfen
dc.identifier.citationProceedings of the 25st Conference STUDENT EEICT 2019. s. 281-284. ISBN 978-80-214-5735-5cs
dc.identifier.isbn978-80-214-5735-5
dc.identifier.urihttp://hdl.handle.net/11012/186672
dc.language.isoencs
dc.publisherVysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologiícs
dc.relation.ispartofProceedings of the 25st Conference STUDENT EEICT 2019en
dc.relation.urihttp://www.feec.vutbr.cz/EEICT/cs
dc.rights© Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologiícs
dc.rights.accessopenAccessen
dc.subjectvehicle drivingen
dc.subjectsimulatoren
dc.subjectdata acquisitionen
dc.subjectvehicle physicsen
dc.subjectgame engineen
dc.titleVehicle Driving Simulator With Data Acquisitionen
dc.type.driverconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
eprints.affiliatedInstitution.departmentFakulta elektrotechniky a komunikačních technologiícs
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