Texturing of Surface of 3D Human Head Model

dc.contributor.authorMihalik, Jan
dc.contributor.authorMichalcin, Viktor
dc.coverage.issue4cs
dc.coverage.volume13cs
dc.date.accessioned2016-04-26T11:06:55Z
dc.date.available2016-04-26T11:06:55Z
dc.date.issued2004-12cs
dc.description.abstractThe paper deals with an algorithm of texturing of the surface of 3D human head model. The proposed algorithm generates a texture consequently of several camera frames of the input video sequence. The texture values from the camera frames are mapped on the surface of the 3D human head model using perspective projection, scan line and 3D motion estimation. To decrease the number of camera frames a filling of empty places by a simple interpolation method has been done in the texture plane.en
dc.formattextcs
dc.format.extent44-47cs
dc.format.mimetypeapplication/pdfen
dc.identifier.citationRadioengineering. 2004, vol. 13, č. 4, s. 44-47. ISSN 1210-2512cs
dc.identifier.issn1210-2512
dc.identifier.urihttp://hdl.handle.net/11012/58069
dc.language.isoencs
dc.publisherSpolečnost pro radioelektronické inženýrstvícs
dc.relation.ispartofRadioengineeringcs
dc.relation.urihttp://www.radioeng.cz/fulltexts/2004/04_04_44_47.pdfcs
dc.rightsCreative Commons Attribution 3.0 Unported Licenseen
dc.rights.accessopenAccessen
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/en
dc.subjectTexturingen
dc.subjectsurfaceen
dc.subject3D human head modelen
dc.subjectperspec-tive projectionen
dc.subject3D motion estimationen
dc.titleTexturing of Surface of 3D Human Head Modelen
dc.type.driverarticleen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen
eprints.affiliatedInstitution.facultyFakulta eletrotechniky a komunikačních technologiícs
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
04_04_44_47.pdf
Size:
391 KB
Format:
Adobe Portable Document Format
Description:
Collections